War of RISK - A C&C Map by GriffonDefender!
RISK - The Game of Global Domination - Warcraft Style! This map revolves around the entire Warcraft and World of Warcraft Realm. Northrend, Azeroth, Lordaeron, Kalimdor, and more! While this is honestly more of a Command And Conquer type map, RISK just sounds so much better, doesn't it? And Risks you will need to take determine the outcome of the game.
Forge and Break Alliances, Fight with tactics and strength, Liberate and Conquer lands! The very balance of the realm depends on who fights and how.
How this map works is that once every minute is a "Turn". On this turn, you gain gold and lumber, depending on how many areas you control, and what areas. If you control and entire region, you gain an extra bonus. Some regions give more resources to hold than others. There are also capitals that give 2 gold and 1 lumber, and SuperCapitals that give 3 gold and 2 lumber. SuperCapitals can also train a respective hero.
To capture buildings, attack them with any non-siege unit. After 15 attacks from anyone, the building will become whoever attacked it last. This adds a new level of strategy to the game, involving Self-Captures, and makes flanking so much more interesting. To win, you must control all of the buildings. Even if there are just allies left, nobody wins according to the game. Of course, you can come to a mutual agreement that the alliance wins, but the game will only recognize that someone has won if everyone else has been defeated.
Forge and Break Alliances, Fight with tactics and strength, Liberate and Conquer lands! The very balance of the realm depends on who fights and how.
How this map works is that once every minute is a "Turn". On this turn, you gain gold and lumber, depending on how many areas you control, and what areas. If you control and entire region, you gain an extra bonus. Some regions give more resources to hold than others. There are also capitals that give 2 gold and 1 lumber, and SuperCapitals that give 3 gold and 2 lumber. SuperCapitals can also train a respective hero.
To capture buildings, attack them with any non-siege unit. After 15 attacks from anyone, the building will become whoever attacked it last. This adds a new level of strategy to the game, involving Self-Captures, and makes flanking so much more interesting. To win, you must control all of the buildings. Even if there are just allies left, nobody wins according to the game. Of course, you can come to a mutual agreement that the alliance wins, but the game will only recognize that someone has won if everyone else has been defeated.
Gameplay (And editor) Screenshots
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